The First Berserker: Khazan Fundamentos Explicado
The First Berserker: Khazan Fundamentos Explicado
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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
Isso nãeste foi reflexo único dos aumentos das minhas habilidades ou dos melhores equipamentos do protagonista, mas sim do jogo realmente deter ficado menos desafiador (ou Ainda mais justo) desse ponto em diante.
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Isso porque, apesar do ter características como combates punitivos e que dependem natural do gerenciamento por estamina e ambientes usando bom design e atalhos interessantes, eles não trazem Lindas as ferramentas qual ajudam a lançar personalidade ao game.
Quem gosta do um souslike Ainda mais “tradicional” provavelmente nãeste vai apreciar tanto este fato de qual não há um Colossal mapa interconectado para explorar.
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For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
O Primeiro Berserker: os impressionantes gráficos cel-shaded 3D de Khazan dão vida ao mundo por Arad com o visual vibrante de filmes animados.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
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A reviravolta de que temos pelo meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e desprovido criatividade no roteiro.